A small memento, a universal power… It’s the year 2126, post-World War V. Leda, age seventeen, bounds through the lush forested region of the Desintor Foothills as a regal, bow-wielding, High-Elf Scout. That is, when she’s logged into her favorite MMO game: Renaria.
One crisp fall afternoon, an unseasonal storm fractures the sky of Trinton, New Texas with splinters of emerald lightning and otherworldly songs. Oddly, no one sees the storm except her brother and their guild mate Travis.
She brushes off the event as a fluke, but she can’t seem to get the song out of her mind. Suddenly, a new quest appears in her game directing her to the blue sand dunes of the Sinare Desert to meet Caleb, a legendary Elf Diviner.
Now she has a choice: Ignore the quest and turn off the game, or dive in and risk everything for a shot at an adventure.
Wow, just wow. The way the world of Renaria comes alive across the pages is unbelievable. I envy the imagination it takes to create something like that!
It’s set in Earth’s distant future you follow a set of twins and their friends as they play a seemingly harmless video game. The first thought that came to mind when I was reading, this is the Digital futuristic version of Jumanji.
I don’t want to give away any spoilers, but the story follows Leda and her brother Alex on their mysterious and twisted journey to Renaria. They experience and learn things they thought were only fantasy. They develop and grow as their video game characters would (super cool right?!) but the stakes are higher than they could have ever imagined.